Why we like Kahoot...
- Create quick, informative, engaging summative assessments for students
- Get quick responses
- Know where a learner is and what they understand straight after they have answered the question
Charlie Lecuyer, Learning Technologist Apprentice, Ex-Games Development student
As a student, I really enjoyed using Kahoot in my lessons. It was a quick, gamified way of being able to show my teacher I understood and was able to show that I did not understand under a hidden nickname so the teacher would re explain it so we would all understand when I got the question wrong.
In my teaching, I have used Kahoot a couple of times, I find it to be more of a distraction to my learners because they get excited to play with it and for me, it does not necessarily mean they understand; they just want to win. There is also the case of a student giving themselves an explicit nickname which you will need to manually block as there are no blocked words. I'd use it, but use it sparingly. There are better alternatives.
Sam Wright, Blended Learning Facilitator, Ex-Games Development student
As a student, I personally loved using Kahoot in lessons; it turns any subject into a fun and interactive game for an entire class to play at once. It allowed often dreary, monotonous subjects to become interesting and fun, simply by adding the idea of a competition to the mix.
Kahoot also became fun in my class due to the custom naming feature which always made every game that little more fun, however, this is also a huge downside to the idea. There is no way of automatically telling if a student has put an inside joke or an inappropriate name, meaning that the teacher has to individually remove each name they deem to be unacceptable, and while this is easy to do it could cause issues in some classes.
Charlie Thorpe, L3 Games Development